So by all accounts, The Outer Worlds: Spacer’s Choice Edition should be the definitive version of Obsidian’s labour of love and in so many ways it is, but there is one fairly horrendous technical oversight that hamstrings this otherwise stellar re-release of a sci-fi RPG great. In every way that counts The Outer Worlds remains a gripping RPG that everybody should play and for a deeper dive on its mechanics and narrative, I’d point you towards our original PS4 review. Like any Obsidian title worth its salt, The Outer Worlds prides itself on letting players define everything about their adventure, from the look, background and abilities of their protagonist through to the litany of different choices you’ll make in the various quests, side-quests and companion specific missions you’ll encounter along the way. This also extends to the level of player agency and non-linear storytelling that The Outer World prescribes. With its sharply written characters and consumerist satire, The Outer Worlds remains as relentlessly engaging in 2023 as it did in 2019. Obsidian Entertainment’s stellar sci-fi RPG tells a solar system spanning story of lost colonist who, after being locked in cryo-sleep for 70 odd years, is awoken to discover that not only have their family and friends remained in stasis, but a gargantuan conspiracy has been unearthed that points to corporate involvement in the future destruction of the colony. Indeed, the essence of The Outer Worlds remains undimmed in years since its release on PS4. This is significant as it provides players with ample creative latitude to explore a wide range of new skills, abilities and stat increases and allows them to fashion a super powerful character in the process.įurther Reading – New PS5, PS4 Games Release Dates In 2023 And Beyond – All Upcoming PS5, PS4, PSVR2 Games Another change that has implemented is the raising of the overall level cap to 99. Enemy AI has been improved with many more encounters resulting in enemies actually attempting to flank and take cover on the regular, rather than just blindly charging towards you with their guns blazing. Both can also drop below 30 at times in the worst cases.Away from the visual side of things, other more subtle improvements have also been made to The Outer Worlds under the hood as well. Big outdoor battles can drop to low 40s on all. Higher average on Xbox machines but prone to more hitching to 80ms spikes. Performance mode: Lower average FPS on PS5. In Traversal PS5 can drop a few frames, both Xbox's generally stay at 30. Cinematic mode: Bad frame pacing, PS5 version drops more frames compared to Xbox, as low s 15 FPS at times during combat. Currently, SX has a foliage advantage in Performance mode, as the newest patch (out only on PS5 so far) reduces grass density Series S sticks to the same resolution mostly. PS5 and SX both still run at dynamic 4K but drops are more frequent. In Performance mode Series S again runs at lower settings, all consoles remove SSR. Series S drops grass and AO settings in comparison to X and PS5. Series S runs at 972p with no major DRS spotted. PS5|SX run dynamic 4K in cinematic mode with drops to 1440p. New patch drops grass density on Performance mode as well. Performance and Cinematic modes are broadly identical minus removal of SSR and lower AO quality.
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